Harbingers

R9 Interactive

8 Weeks, Team: 10 Students, Unreal Engine 4

Harbingers is a top-down real-time action game developed by a team of 9 students. Players participate in large scale battles with the choice of four playable characters that host a unique set of skills. Players engage in battles, collect resources, and capture points of interest. Each level has a unique design and challenge modifier themed around that particular level’s Harbinger of the Apocalypse.

This was the first project I've been apart of that I did more animation than tasks regarding 3D modeling. I did do some modeling when it was asked of me, but I was tasked mostly with animating the Mage character using Maya.

Narrative
A group of cultists have set up shrines around the continent of Astrea and have summoned the four Harbingers of the Apocalypse: Famine, Pestilence, War, and Death. The kingdom of Alron has united all the kingdoms and had them send representatives in order to create a party capable of traveling to these ritual sites and defeating the Harbingers before they lay waste to the entire world. The four heroes chosen were a Mage whose magical abilities are unmatched, a Knight who’s defended villages from invasion time and time again and doesn’t know the definition of giving up, a Hunter whose arrows always hit their mark and has wiped out entire armies by themselves, and a Rogue who excels in close-range combat but is always prepared for any situation. 

What I Contributed
Rigged and Animated Mage Character Locomotion and Abilities.
Animated the Harbinger of Famine's minion character run and idle.
Worked with tech team to make sure animations were implemented properly and looped seamlessly.
Modeled a variety of Props and Environmental Assets.

Animation Gallery

Gameplay Video

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